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How could I create easily new summon from existing creature list? I looked on summon efreeti, I have to create new creature with allegiance: Controlled and assign in new EEF file?
Ahh so tp2 file also can get info and instructions from tra files right? And what about the picture I uploaded above?
ahh ok thanks so now for testing, I have some folders, files, and tp2 file, I have to just rename weidu with name of the tp2 file?
ahh ok thanks Could you please take a look on what I have done atm? Test it also if it is balanced --> hard and not overpowered rewards, and if you have any ideas about improvement, I could hear that.. btw I also wanna do some dialogue but this is hard for me atm
It should be EET mod
SAY NAME1 @23SAY NAME2 @24SAY UNIDENTIFIED_DESC @24SAY DESC @25
yeah item I forgot.. ok so for EET I have to replace all scripts ar**** with bg***?or only baf ones?
So, I found the four assassins in the BG1 areas (I installed the mod on a BGEE game, since that what it is at the moment, it is not EET).The one at Gorion'd death site should be placed a bit differently (I know I made him there but that was just for demonstration purpose), In game you maybe just have Imoen at that moment when you go there and then it is slightly overpowered.The item should have a description that you may add like that:SAY NAME1 @23SAY NAME2 @24SAY UNIDENTIFIED_DESC @24SAY DESC @25Also, I did not find it in the game - that will come later?
I cheated in the scroll and Eldith was able to learn the spell, so that works.In the tra file, the second line of @32 should be moved to become the first line in @33I summoned the guard after Eldoth learned the spell and it works. He vanishes rather quickly - but this may be your intention. I would give him a bit more of existence but it may depend on how/when you make that scroll available. It is a level 4 spell and maybe a bit more powerful.Also check the doom guards cre file. Because I copied him from some other creature there are some lines that appear at "invalid #xxxxx", which means there is no corresponding text in every game. To fix thisLook into the cre-file for the lines that have Sound: and some string entry. I suggest to set those to -1 in case they contain a number.
You are right about Alvarnus. It was my own spawn because I still had my early test version installed on the same game...And yes, your reasoning about the duration thing makes sense.I think they are all very well placed. The one in Candlekeep can be avoided if the player is still too weak. The one near the diamond tree and the one near the "secret ring" at FAI make sense since they let you fight for some very good loot you can gain early in the game.Just one observation - only the mage dropped a bounty notice for me. This may be intent though.
Also, when it comes putting scroll into game, its the same way as putting creature to area?