Hello!
I've read here and there about many versions of this big mod. I've also read about the nerfing of a quest dragon that previously could be killed quite only with an added NPC and with some arrows of dragon slaying.
Which exactly is the version that the install tool is using? Can I safely add it to my install, or do I have to expect balancing issues and game breaking bugs?
Can I finish all the mod quests with my vanilla party?
Thanks

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Just a last informatio/spoiler.. about Dark Horizons assassins, will I be able to prepare, or will they come as ambush/waylaid? I need to know, to decide wether or not include it in my install. I don't want to search for troubles
About Drizzt, as far as I understood, it's a mod that requires your party to be changed quite completely, so I'm not gonna install it.
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Another little thing that is bothering me.. I did an EET install with mostly green/safe to install mods, and I noticed something weird. No scrolls are dropped from common monsters, and I found not a single invisibility spell scroll. Not even in shops (High Edge and the ones available before Baldur's Gate.. even checked the TotSC one, which oddly enough doesn't sell a single scroll at all!).
Does anything come to your mind?
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While we're at it, what exactly does "more common encounters in vanilla areas" mean? It's in the options under DSotSC in the install tool. Has it anything to do with spawning?
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Would you also suggest all Colours of Infinity mods for install? Are they properly mantained as far as you know?
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Has anyone had a problem with Dawn Priest Blane not appearing after speaking to Otho. And thus no character in the Burning Wizard to continue DSotNC? I did not realise at the time as I was not aware that was what was supposed to happen.
Perhaps it is some confusion with the Vault mod? As the demon from that mod does not materialise. I can speak to Blane once for some generic welcome & I am just a dogsbody comment, but then I cannot interact with him.
Would there be anyway to force/console him into action or progress things beyond this point?
Thanks for any help...
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Yeh, strange that the other Blane was bugged also, I found a way to kick start this by creating the Demon & minions as instructed at (http://www.shsforums.net/topic/39044-vault-v7-released/page-5), and his dialogue returned as should afterwards to progress this.
Thanks again for taking the time to reply, and for enabling such a full on modded experience via the tool.
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For DSotSC, the nanny who is supposed to (after killing the dragon) lead me to the mayor's house (and begin the kidnapping quest) never spawned in Naskel. Is there a way to console her into the game? Did I miss something?
For NTotSC, I've cleared the Black Hand Temple and the Northern Citadel, as well as Fire Salamander quest. But when speaking to the fisherman who is supposed to take me to Salamander island, there is no option to be ferried there. Am I missing something?
Thank you for your help.
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I found the girl near the windmill, and successfully triggered the quest. The issue is that the girl is positioned outside of the line of sight CHARNAME and party, at least in my game, so you never see her on the way through Nashkel.
For NTotSC, I discovered that I had to speak to Skipper again after Nadalin returns to the Northern Coast, this will trigger the necessary dialogue option with Nadalin.
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P.S. Now that I think about it.. something very weird happened. I was attacked by Dawn Priest Blaine (or Blaise? Don't remember), he said something to Edwin and then attacked! And this happened TWICE! Once outside Thunderhammer, another one inside the vestibule of the temple!
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He should be missing in the future (he is dead, twice, lol), why not creating him just now?
If I spawn him, should the correct dialogue start?
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