TDDz - changes

How has the new TDD changed from the old version? have the quests been revamped? stuff like that e.t.c


  • Generally
    - the mod was split into components because the main quests are independent adventures of different focus and quality
    - many overpowered items have been balanced to an overall game experience
    - the mod no longer adds its own transition between SoA and ToB for better compatibility with other mods and with EET
    - the underdeveloped joinable NPCs are optional
    - xp gain and other quest rewards are adapted.
    - a lot of bugfixing and technical updates as well.
Sign In or Register to comment.