Right now I have a half-finished project with the Ghost Knights of Firewine Ruins (It is about three Drizzts Hard).
More Loot Screen Shots.
Here are some more in-depth details on what I am currently stuck at.
Trying to make a new quest that is the Ghost Knight Quest but the Ghost Knights do not disappear at the end and have a different journal entry and dialog at the quest hand in of the Ancient Armor (now OLMISC82.ITM).
The new Ghost Knight Idol of Kozah quest would be unlocked after the
completion of the altered Undead Knight quest (curse not lifted). Once
the altered Undead Knight quest is completed the lead Ghost Knight
initiates a shout dialog (that hints the players to find the Idol of
Kozah) and starts the new Ghost Knight Idol of Kozah quest. I am not
sure how to make 'quest check points' (globals?); the Undead Knight
quest completion would need to be a 'quest check point' for later. Once
the player with Idol of Kozah is in sight of the lead Ghost Knight, the
lead Ghost Knight initiates a shout dialog and all the Ghost Knights go
berserk (turn hostile from the madness onset via Idol of Kozah) after
the shout dialog ends. The lead Ghost Knight initiates a shout dialog
when is slain only if the Undead Knight quest is completed ('quest check
point'); during this dialog the Ghost Knight quest is completed and
rewards the player and prompts the journal. With the player killing the
hostile Ghost Knights their ethereal corpses are left behind and are
lootable.
Also to have the Ancient Armor (OLMISC82.ITM) be not destroyed but stays in the Ghost Knight Leader's inventory (and the Ghost Knights do not destroy themselves after the quest hand in of the Undead Knight quest; perhaps remove the destroy-self in the quest script). This is so after the new Ghost Knight Idol of
Kozah quest encounter the Ancient Armor can be continued to be used
with Ulcaster Ghost The Vampire's Revenge quest.
I am not sure how to initiate a dialog shout from a slain creature when
the player kills a creature (and then completes the new Ghost Knight
Idol of Kozah quest after the dialog is finished). With Ancient Armor
not destroyed after the Ghost Knight quest so that the Ulcaster Ghost
Vampire's Revenge quest can also be completed. Also how are quest
rewards altered for I plan to swap SW1H19 with OLSW1H04 (An expanded
version of cursed Long Sword 'The Vampire's Revenge'.
Basically my request to learn WeiDU:
I am not sure how to add and alter quests with WeiDU.
I am not sure how to add and alter journal entries with WeiDU.
I am not sure how to alter preexisting dialog with WeiDU.
I am not sure how to initiate a dialog shout from a slain creature when
the player kills a creature (and then complete a quest during the shout
dialog).
(I am not sure how to create this sequences of events: creature (lead
Ghost Knight) dies -> shouts dialog at player only if a quest is
completed (shouts only if Undead Knight quest is completed) -> A
quest is completed during the dialog (Ghost Knight Idol of Kozah quest
is completed) -> Dialog ends.)
Comments
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WRITE_ASCII 0x280 ~knightsk~
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DECOMPILE_AND_PATCH BEGIN
REPLACE_TEXTUALLY ~"TakePartyItem("SW1H12")
FillSlot(SLOT_WEAPON1)
EquipMostDamagingMelee()"~ ~"TakePartyItem("SW1H12")"~
END
DECOMPILE_AND_PATCH BEGIN
REPLACE_TEXTUALLY ~"sw1h12"~ ~"olsw1h12"~
END
I have not tested it since I anticipate you already have some files to incorporate this in?
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The idea is that this WeiDU package will destroy item SW1H12.ITM from container 5 in AR2618.ARE (Hull's Chest Candlekeep Barracks) and create item OLSW1H12.ITM (Hulls' Long Sword [but masterwork]) and also create item Goodberry x3 in container 5 of AR2618.ARE.
I am spent after trying all that I know and coming up short with a destroyed SW1H12 (Hull's Long Sword) yet no OLSW1H12.ITM (Hulls' Long Sword [but masterwork]) and also create item Goodberry x3 in container 5 of AR2618.ARE. Can anyone help fix this mystery?
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Lastly, the maintenance of the EE/EET mod Install Tool requires/trains such knowledge about mods - often more than modders themself may bring along (or maybe sometimes they are too close to the object to see the problems an outsider can spot at a glance...)
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