EET new install

Hello, just updated install tool, started fresh install... got this:
The following mod(s) could not be downloaded:

   Neera Expansion for BG:EE: The Mod itself (Neera_Expansion-1.2.0.zip)
   Mage Stronghold: The Mod itself (Magestronghold-0.4.zip)
   More Style for Mages: The Mod itself (master.zip)


Some files could not be downloaded with the tool. Do you want the tool to try
to load the mods again, provide the files yourself (see remarks) or just
continue?
Enter [r]etry, [p]rovide or [c]ontinue.

The file "Neera_Expansion-1.2.0.zip" needed for the mod "Neera Expansion
for BG:EE" is missing.
Enter [d]ownload, [s]elect, skip [o]ne or [a]ll missing files.

The file "Magestronghold-0.4.zip" needed for the mod "Mage Stronghold" is
missing.
Enter [d]ownload, [s]elect, skip [o]ne or [a]ll missing files.

The file "master.zip" needed for the mod "More Style for Mages" is missing.
Enter [d]ownload, [s]elect, skip [o]ne or [a]ll missing files.
Please press [c]ontinue after your downloads are finished.
The following mod(s) could not be downloaded:

   Neera Expansion for BG:EE: The Mod itself (Neera_Expansion-1.2.0.zip)
   Mage Stronghold: The Mod itself (Magestronghold-0.4.zip)
   More Style for Mages: The Mod itself (master.zip)



The installation should be able to run properly.
Missing mods, which were needed, can ruin the installation.
Check if you need the mods, which you could not downloaded.
For safety reasons, the mods will be removed from the install-list and will be
ignored from now on.
Enter [r]emove missing mods or [e]xit.

Any ideas whats that?

Comments

  • when that happens the installer ran into an issue downloading the mods. You can always download the mod manually, then use the "Select" option to point to the downloaded package. I've done it that way many times.
  • Ok did this several times until install tool says all is fine so Sandrah can be installed :D but got another issue...
    SUCCESSFULLY INSTALLED      Mages cast Gate far from themselves

    SUCCESSFULLY INSTALLED      Use pre-EE Spell Deflection Globe (EE only) -> For all spells using that animation

    D:\Games\Steam\steamapps\common\Baldur's Gate II Enhanced Edition>
    Main Component (Cowled Menace (New)) was installed successfully.
    Appropriate Items for High-Level Spellcasters (Cowled Menace (New)) was installed successfully.
    Mages cast Gate far from themselves (Cowled Menace (New)) was installed successfully.
    Use pre-EE Spell Deflection Globe -> For all spells using that animation (Cowled Menace (New)) was installed successfully.


    ##### Mage Stronghold #####
    The mod was not found.
    After the mod is present, the install may be started another time.
    Enter [r]etry, [c]ontinue or [e]xit.

    I simply dont believe simple retry will fix this.
  • ok nevermind, found similar issue with PSTEE
  • You should never use Games\Steam\steamapps\common\ for modding.
    Make a copy of the games you want to mod at a neutral partition of your PC. You will get any type of errors and access trouble when you mod on steamapps. Beside, any updates from steam will overwrite your mods and reset your game to default (steam thinks a modded game is corrupted and must be repaired.
  • Same download error here, for:
    Magestronghold
    Lucy the Wivern
    Ulriel-Sagamaster
    Jimfix
    Emad

    Solved with manual dowload (finding with google the archive and download manually), then [s] (select), then [F] (force) (different size of archives).

    And one think missed from SCS, the Better Call for Help is missing from the initial install selection, solved installing Better Call for Help from SCS file after the ETT installation.
  • edited September 17
    Such download failures have many sources that depend on the network or the servers providing the mod downloads. If the manual download works, then nothing is wrong in Install Tool but the issue is in your local connection or some other temporary reason. Nothing I can do about those.
    It is always dangerous to use "Better calls..." in connection with many mods. Older mods sometimes still contain creatures that will react unpredictable because they were developed with an outdated version of the scripts used in that function.
    If you ever find yourself attacked by a whole city population because you have just killed a bunch of assassins, the reason might be there...
    (Note - the main SCS AI components already do a good job in their current version to make enemy clusters behave intelligent and aid one another in combat. In my current installation I am experiencing good results without having Better Calls installed on top of it.)
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